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Publicaciones académicas relacionadas con el Área de Investigación: Aprendizaje y cognición
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Mesquita L.; Sánchez J.; Andrade R.M.C.
(2018).
Cognitive impact evaluation of multimodal interfaces for blind people: Towards a systematic review.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
,
(10907 LNCS),
365-384.
https://doi.org/10.1007/978-3-319-92049-8_27
Rocha Façanha A.; Carneiro Araújo M.C.; Viana W.; Sánchez J.
(2018).
M2TA - Mobile mouse touchscreen accessible for users with motor disabilities.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
,
(10907 LNCS),
273-286.
https://doi.org/10.1007/978-3-319-92049-8_20
Chen, O.;
Castro-Alonso, J.C.
; Paas F.; Sweller, J.
(2018).
Undesirable Difficulty Effects in the Learning of High-Element Interactivity Materials.
FRONTIERS IN PSYCHOLOGY
,
(9),
0-0.
https://doi.org/10.3389/fpsyg.2018.01483
Martínez-Pernía D.; Núñez-Huasaf J.; del Blanco Á.; Ruiz-Tagle A.; Velásquez J.; Gomez M.; Robert Blesius C.; Ibañez A.; Fernández-Manjón B.;
Slachevsky, A.
(2017).
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.
JOURNAL OF BIOMEDICAL INFORMATICS
,
(74),
71-84.
https://doi.org/10.1016/j.jbi.2017.08.012
Castro, D.
; Valeska Amor.; David Maximiliano Gómez.;
Dartnell, P.
(2017).
Contribución de los Componentes de la Memoria de Trabajo a la Eficiencia en Aritmética Básica Durante la Edad Escolar.
Psykhe
,
(26),
-.
https://doi.org/10.7764/psykhe.26.2.1141
Araújo M.C.C.; Façanha A.R.; Darin T.G.R.; Sánchez J.; Andrade R.M.C.; Viana W.
(2017).
Mobile audio games accessibility evaluation for users who are blind.
Lecture Notes in Computer Science
,
(10278),
242-259.
https://doi.org/10.1007/978-3-319-58703-5_18
Facanha, AR.; de Oliveira, AC.; Lima, MVD.; Viana, W.;
Sánchez, J.
(2016).
Audio Description of Videos for People with Visual Disabilities.
COMPUTATIONAL SCIENCE AND ITS APPLICATIONS; ICCSA 2021; PT IX
,
(9739),
505-515.
https://doi.org/10.1007/978-3-319-40238-3_48
Merabet, LB.;
Sánchez, J.
(2016).
Development of an Audio-Haptic Virtual Interface for Navigation of Large-Scale Environments for People Who Are Blind.
COMPUTATIONAL SCIENCE AND ITS APPLICATIONS; ICCSA 2021; PT IX
,
(9739),
595-606.
https://doi.org/10.1007/978-3-319-40238-3_57
Barraza, P.
; Chavez, Mario.; Rodrguez, Eugenio.
(2016).
Ways of making-sense: Local gamma synchronization reveals differences between semantic processing induced by music and language.
Brain and Language
,
(152),
44-49.
https://doi.org/10.1016/j.bandl.2015.12.001
Gómez, D.
; Jiménez Abelino.; Bobadilla, Roberto.;
Reyes, C.
;
Dartnell, P.
(2015).
The effect of inhibitory control on general mathematics achievement and fraction comparison in middle school children.
ZDM - Mathematics Education
,
(47),
801-811.
https://doi.org/10.1007/s11858-015-0685-4
Campos, MD.; SANCHEZ J.; Damasio, J.; Inacio, T.
(2015).
Usability Evaluation of a Mobile Navigation Application for Blind Users.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
,
(9178),
117-128.
https://doi.org/10.1007/978-3-319-20687-5_12
SANCHEZ J.; Darin T.; Andrade,R.
(2015).
Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
,
(9177),
535-546.
https://doi.org/10.1007/978-3-319-20684-4_52
Jara I.; Claro, M.; Hinostroza, JE.; San Martin, E.;
Rodríguez, P.
; Cabello, T.; Ibieta, A.; Labbé, C.
(2015).
Understanding factors related to Chilean students' digital skills: A mixed methods analysis.
Computers and Education
,
(88),
387-398.
https://doi.org/10.1016/j.compedu.2015.07.016
Pérez, A.
; Gillon Dowens M.; Molinaro N.; Iturria-Medina Y.;
Barraza, P.
; Garcia-Penton L.; Carreiras M.
(2015).
Complex brain network properties in late L2 learners and native speakers.
NEUROPSYCHOLOGIA
,
(68),
209-217.
https://doi.org/10.1016/j.neuropsychologia.2015.01.021
Wong, M.;
Castro-Alonso, J.C.
; Ayres, P.; Paas, F.
(2015).
Gender Effects When Learning Manipulative Tasks From Instructional Animations and Static Presentations.
Educational Technology and Society
,
(18),
37-52.
Connors, EC.; Chrastil, ER.; SANCHEZ J.; Merabet, LB.
(2014).
Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.
FRONTIERS IN HUMAN NEUROSCIENCE
,
(8),
1-18.
https://doi.org/10.3389/fnhum.2014.00133
Sánchez, J.
; de Borba Campos, Marcia.; Espinoza, Matías.
(2014).
Chilean higher education entrance examination for learners who are blind.
International Journal on Disability and Human Development
,
(13),
383-391.
https://doi.org/10.1515/ijdhd-2014-0332
Klinger, Evelyne.;
Sánchez, J.
; Sharkey, Paul M.; Merrick, Joav.
(2014).
Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders.
International Journal on Disability and Human Development
,
(13),
309-.
https://doi.org/10.1515/ijdhd-2014-0320
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